Glutwald
Stranded on a sunny volcanic island. By day you gather, craft, garden and fish. At night the ash rises – and only fire keeps it away.
• Build a camp: walls, gates, watchtowers, stone slings, ember towers and fire trenches
• Nights come in waves, with short breathers to repair and reload
• Earn ember cores for well-defended nights and make your defenses stronger
• Find settlers, give them beds and take Bruno along as your companion
• Explore caves, row to distant islands, find relics and journal pages
• Four endings, Hardcore mode and an Endless mode
• Plays in your browser on desktop and touch devices
• English and German (switch in the main menu)
Controls
WASD – walk · Left click – use and strike · E – interact
Tab – backpack and crafting · Space – dodge roll · H – show all keys
Your progress is saved automatically in your browser.
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | DAN2S |
| Genre | Survival |
| Tags | base-building, Crafting, Exploration, Isometric, Pixel Art, Singleplayer, Tower Defense |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





Comments
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I’ve spent some hours playing this and after successfully setting up the beacon on every difficulty and exploring as much as I can, I say without a doubt that I really loved this game and the loop. Even though I don’t speak Deutsch, I appreciate you sharing this game very much.
The visuals are smooth, the resource gathering isn’t a mundane grind, the animal taming was adorably fun, and the many ways to fight the various enemies kept things fresh for each run.
I have to stop unfortunately, as there are a few incredibly frustrating things preventing me from replaying this more, and believe me I truly want to. Allow me to explain the annoyances of this cycle that seems impossible to break out of to truly and fully enjoy all aspects of the game.
I set up camp by nightfall day 1 and defend from enemies until morning. By the final wave, I’m still fighting even though it appears that it is already bright daylight. I’ll try to unload the various loots into crates, but there is only a small window here to organize things at the base because the eruption makes it impossible to stand still. By the time the eruption ends, half the day is gone. This leaves me with only a half day to do any gathering, exploring and treasure hunting, crafting, or the most exciting part that I never got to explore fully, base building, before the next night wave of enemies spawn.
In my humble opinion, the fastest and easiest solve here is to double the day time, and honestly I’d even support it being longer than that. Gathering resources isn’t too difficult and doesn’t take too long, but between organizing loot, or learning about the trader, or how lighthouses work, or following the treasure maps, or taming animals, hunting relics, crafting new gear, farming and again, the really awesome base buildings I see that are available to craft, there simply isn’t much time for first time players to truly explore the wonderful and unique features that I think deserve plenty of time to explore.
Other potential ideas that could help cut the cycle described above:
Aside from the cycle being difficult to keep up with, there are some other things I could discuss but I don’t want it sound like too much for a first review. One final note is for the screenshot I’m providing,
from this “everything you can craft” tab, the “craft” button doesn’t fit on the page, forcing the player to scroll down to craft, and scroll back up again to choose another item to craft. Suggestion to move that control, possibly to the left side of the screen or in the top/middle right somewhere.
I truly enjoyed the experience and hope you continue expanding on this. I will be happily adding to my watched list for future updates. I wish you the best of luck moving forward. 👍